ModernUO/Projects/Scripts/Mobiles/Animals/Mounts/FrenziedOstard.cs
2019-08-02 18:16:11 -07:00

65 lines
1.7 KiB
C#

namespace Server.Mobiles
{
public class FrenziedOstard : BaseMount
{
[Constructible]
public FrenziedOstard(string name = "a frenzied ostard") :
base(name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Hue = Race.Human.RandomHairHue() | 0x8000;
BaseSoundID = 0x275;
SetStr(94, 170);
SetDex(96, 115);
SetInt(6, 10);
SetHits(71, 110);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 75.1, 80.0);
SetSkill(SkillName.Tactics, 79.3, 94.0);
SetSkill(SkillName.Wrestling, 79.3, 94.0);
Fame = 1500;
Karma = -1500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public FrenziedOstard(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ostard corpse";
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}