65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
namespace Server.Mobiles
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{
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public class FrenziedOstard : BaseMount
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{
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[Constructible]
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public FrenziedOstard(string name = "a frenzied ostard") :
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base(name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Hue = Race.Human.RandomHairHue() | 0x8000;
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BaseSoundID = 0x275;
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SetStr(94, 170);
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SetDex(96, 115);
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SetInt(6, 10);
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SetHits(71, 110);
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SetMana(0);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Poison, 20, 25);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 75.1, 80.0);
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SetSkill(SkillName.Tactics, 79.3, 94.0);
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SetSkill(SkillName.Wrestling, 79.3, 94.0);
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Fame = 1500;
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Karma = -1500;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 77.1;
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}
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public FrenziedOstard(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ostard corpse";
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public override int Meat => 3;
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies;
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public override PackInstinct PackInstinct => PackInstinct.Ostard;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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