ModernUO/Projects/Scripts/Mobiles/Animals/Mounts/ScaledSwampDragon.cs
2019-08-02 18:16:11 -07:00

72 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class ScaledSwampDragon : BaseMount
{
[Constructible]
public ScaledSwampDragon(string name = "a swamp dragon") :
base(name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(201, 300);
SetDex(66, 85);
SetInt(61, 100);
SetHits(121, 180);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 45.1, 55.0);
SetSkill(SkillName.MagicResist, 45.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 55.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public ScaledSwampDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a swamp dragon corpse";
public override bool AutoDispel => !Controlled;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool OverrideBondingReqs()
{
return true;
}
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}