72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
namespace Server.Mobiles
|
|
{
|
|
public class ScaledSwampDragon : BaseMount
|
|
{
|
|
[Constructible]
|
|
public ScaledSwampDragon(string name = "a swamp dragon") :
|
|
base(name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
|
{
|
|
SetStr(201, 300);
|
|
SetDex(66, 85);
|
|
SetInt(61, 100);
|
|
|
|
SetHits(121, 180);
|
|
|
|
SetDamage(3, 4);
|
|
|
|
SetDamageType(ResistanceType.Physical, 75);
|
|
SetDamageType(ResistanceType.Poison, 25);
|
|
|
|
SetResistance(ResistanceType.Physical, 35, 40);
|
|
SetResistance(ResistanceType.Fire, 20, 30);
|
|
SetResistance(ResistanceType.Cold, 20, 40);
|
|
SetResistance(ResistanceType.Poison, 20, 30);
|
|
SetResistance(ResistanceType.Energy, 30, 40);
|
|
|
|
SetSkill(SkillName.Anatomy, 45.1, 55.0);
|
|
SetSkill(SkillName.MagicResist, 45.1, 55.0);
|
|
SetSkill(SkillName.Tactics, 45.1, 55.0);
|
|
SetSkill(SkillName.Wrestling, 45.1, 55.0);
|
|
|
|
Fame = 2000;
|
|
Karma = -2000;
|
|
|
|
Tamable = true;
|
|
ControlSlots = 1;
|
|
MinTameSkill = 93.9;
|
|
}
|
|
|
|
public ScaledSwampDragon(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a swamp dragon corpse";
|
|
|
|
public override bool AutoDispel => !Controlled;
|
|
public override FoodType FavoriteFood => FoodType.Meat;
|
|
|
|
public override bool OverrideBondingReqs()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
|
|
{
|
|
return 1.0;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|