ModernUO/Projects/Scripts/Mobiles/Animals/Mounts/SkeletalMount.cs
2019-08-02 18:16:11 -07:00

68 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class SkeletalMount : BaseMount
{
[Constructible]
public SkeletalMount(string name = null) :
base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(91, 100);
SetDex(46, 55);
SetInt(46, 60);
SetHits(41, 50);
SetDamage(5, 12);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Cold, 90, 95);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 70.1, 80.0);
Fame = 0;
Karma = 0;
}
public SkeletalMount(Serial serial) : base(serial)
{
}
public override string CorpseName => "an undead horse corpse";
public override string DefaultName => "a skeletal steed";
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}