ModernUO/Projects/Scripts/Mobiles/Animals/Mounts/War Horses/BaseWarHorse.cs
2019-08-02 18:16:11 -07:00

64 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
public abstract class BaseWarHorse : BaseMount
{
public BaseWarHorse(int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight,
double activeSpeed, double passiveSpeed) : base("a war horse", bodyID, itemID, aiType, fightMode,
rangePerception, rangeFight, activeSpeed, passiveSpeed)
{
BaseSoundID = 0xA8;
InitStats(Utility.Random(300, 100), 125, 60);
SetStr(400);
SetDex(125);
SetInt(51, 55);
SetHits(240);
SetMana(0);
SetDamage(5, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public BaseWarHorse(Serial serial) : base(serial)
{
}
public override string CorpseName => "a war horse corpse";
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}