69 lines
No EOL
1.5 KiB
C#
69 lines
No EOL
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class Jwilson : BaseCreature
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{
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[Constructible]
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public Jwilson() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE);
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Body = 0x33;
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VirtualArmor = 8;
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InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5));
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Skills.Wrestling.Base = Utility.Random(24, 17);
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Skills.Tactics.Base = Utility.Random(18, 14);
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Skills.MagicResist.Base = Utility.Random(15, 6);
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Skills.Poisoning.Base = Utility.Random(31, 20);
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Fame = Utility.Random(0, 1249);
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Karma = Utility.Random(0, -624);
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}
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public Jwilson(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a jwilson corpse";
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public override string DefaultName => "a jwilson";
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public override int GetAngerSound()
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{
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return 0x1C8;
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}
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public override int GetIdleSound()
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{
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return 0x1C9;
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}
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public override int GetAttackSound()
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{
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return 0x1CA;
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}
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public override int GetHurtSound()
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{
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return 0x1CB;
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}
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public override int GetDeathSound()
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{
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return 0x1CC;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |