ModernUO/Projects/Scripts/Mobiles/Animals/Slimes/Jwilson.cs
2019-08-02 18:16:11 -07:00

69 lines
No EOL
1.5 KiB
C#

namespace Server.Mobiles
{
public class Jwilson : BaseCreature
{
[Constructible]
public Jwilson() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE);
Body = 0x33;
VirtualArmor = 8;
InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5));
Skills.Wrestling.Base = Utility.Random(24, 17);
Skills.Tactics.Base = Utility.Random(18, 14);
Skills.MagicResist.Base = Utility.Random(15, 6);
Skills.Poisoning.Base = Utility.Random(31, 20);
Fame = Utility.Random(0, 1249);
Karma = Utility.Random(0, -624);
}
public Jwilson(Serial serial) : base(serial)
{
}
public override string CorpseName => "a jwilson corpse";
public override string DefaultName => "a jwilson";
public override int GetAngerSound()
{
return 0x1C8;
}
public override int GetIdleSound()
{
return 0x1C9;
}
public override int GetAttackSound()
{
return 0x1CA;
}
public override int GetHurtSound()
{
return 0x1CB;
}
public override int GetDeathSound()
{
return 0x1CC;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}