ModernUO/Projects/Scripts/Mobiles/Familiars/DeathAdder.cs
2019-08-02 18:16:11 -07:00

56 lines
No EOL
1.3 KiB
C#

namespace Server.Mobiles
{
public class DeathAdder : BaseFamiliar
{
public DeathAdder()
{
Body = 0x15;
Hue = 0x455;
BaseSoundID = 219;
SetStr(70);
SetDex(150);
SetInt(100);
SetHits(50);
SetStam(150);
SetMana(0);
SetDamage(1, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10);
SetResistance(ResistanceType.Poison, 100);
SetSkill(SkillName.Wrestling, 90.0);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Poisoning, 150.0);
ControlSlots = 1;
}
public DeathAdder(Serial serial) : base(serial)
{
}
public override string CorpseName => "a death adder corpse";
public override string DefaultName => "a death adder";
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}