ModernUO/Projects/Scripts/Mobiles/Healers/FortuneTeller.cs
2019-08-02 18:16:11 -07:00

83 lines
No EOL
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class FortuneTeller : BaseHealer
{
[Constructible]
public FortuneTeller()
{
Title = "the fortune teller";
SetSkill(SkillName.Anatomy, 85.0, 100.0);
SetSkill(SkillName.Healing, 90.0, 100.0);
SetSkill(SkillName.Forensics, 75.0, 98.0);
SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
}
public FortuneTeller(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool IsActiveVendor => true;
public override bool IsInvulnerable => true;
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
return false;
return skill == SkillName.Anatomy
|| skill == SkillName.Healing
|| skill == SkillName.Forensics
|| skill == SkillName.SpiritSpeak;
}
public override void InitSBInfo()
{
SBInfos.Add(new SBMage());
SBInfos.Add(new SBFortuneTeller());
}
public override int GetRobeColor()
{
return Utility.RandomBrightHue();
}
public override void InitOutfit()
{
base.InitOutfit();
switch (Utility.Random(3))
{
case 0:
AddItem(new SkullCap(Utility.RandomBrightHue()));
break;
case 1:
AddItem(new WizardsHat(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
}
AddItem(new Spellbook());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}