ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/Gibberling.cs
2019-08-02 18:16:11 -07:00

73 lines
No EOL
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Gibberling : BaseCreature
{
[Constructible]
public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 307;
BaseSoundID = 422;
SetStr(141, 165);
SetDex(101, 125);
SetInt(56, 80);
SetHits(85, 99);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 45.1, 70.0);
SetSkill(SkillName.Tactics, 67.6, 92.5);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 27;
}
public Gibberling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gibberling corpse";
public override string DefaultName => "a gibberling";
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}