69 lines
No EOL
1.6 KiB
C#
69 lines
No EOL
1.6 KiB
C#
namespace Server.Mobiles
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{
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public class GoreFiend : BaseCreature
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{
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[Constructible]
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public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 305;
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BaseSoundID = 224;
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SetStr(161, 185);
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SetDex(41, 65);
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SetInt(46, 70);
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SetHits(97, 111);
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SetDamage(15, 21);
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Poison, 15);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 15);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 40.1, 55.0);
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SetSkill(SkillName.Tactics, 45.1, 70.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 24;
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}
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public GoreFiend(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a gore fiend corpse";
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public override string DefaultName => "a gore fiend";
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override int GetDeathSound()
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{
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return 1218;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |