ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/Revenant.cs
2019-08-02 18:16:11 -07:00

172 lines
4.5 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
public class Revenant : BaseCreature
{
private DateTime m_ExpireTime;
private Mobile m_Target;
public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee, FightMode.Closest, 10, 1,
0.18, 0.36)
{
Body = 400;
Hue = 1;
// TODO: Sound values?
double scalar = caster.Skills.SpiritSpeak.Value * 0.01;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + duration;
SetStr(200);
SetDex(150);
SetInt(150);
SetDamage(16, 17);
// Bestiary says 50 phys 50 cold, animal lore says differently
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak
SetSkill(SkillName.Tactics, 100.0); // always 100
SetSkill(SkillName.Swords,
100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced
SetSkill(SkillName.DetectHidden, 75.0 * scalar);
scalar /= 1.2;
SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
SetResistance(ResistanceType.Fire, (int)(20 * scalar));
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar));
Fame = 0;
Karma = 0;
ControlSlots = 3;
VirtualArmor = 32;
AddItem(new DeathShroud { Hue = 0x455, Movable = false });
AddItem(new Halberd { Hue = 1, Movable = false });
}
public Revenant(Serial serial) : base(serial)
{
}
public override Mobile ConstantFocus => m_Target;
public override bool NoHouseRestrictions => true;
public override double DispelDifficulty => 80.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a revenant";
public override bool AlwaysMurderer => true;
public override bool BleedImmune => true;
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void DisplayPaperdollTo(Mobile to)
{
// Do nothing
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Kill();
return;
}
if (Map != m_Target.Map || !InRange(m_Target, 15))
{
Map fromMap = Map;
Point3D from = Location;
Map toMap = m_Target.Map;
Point3D to = m_Target.Location;
if (toMap != null)
for (int i = 0; i < 5; ++i)
{
Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
loc.Z = toMap.GetAverageZ(loc.X, loc.Y);
if (toMap.CanSpawnMobile(loc))
{
to = loc;
break;
}
}
Map = toMap;
Location = to;
ProcessDelta();
Effects.SendLocationParticles(EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13,
37, 7, 5023, 0);
FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist);
PlaySound(0x37D);
}
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 &&
UseSkill(SkillName.DetectHidden))
{
Target targ = Target;
targ?.Invoke(this, this);
}
Combatant = m_Target;
FocusMob = m_Target;
if (AIObject != null)
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.PlaySound(Location, Map, 0x10B);
Effects.SendLocationParticles(EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101,
7, 9909, 0);
Delete();
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}