ModernUO/Projects/Scripts/Mobiles/Monsters/Ants/RedSolenWarrior.cs
2019-08-02 18:16:11 -07:00

146 lines
No EOL
3.2 KiB
C#

using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class RedSolenWarrior : BaseCreature
{
[Constructible]
public RedSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 782;
BaseSoundID = 959;
SetStr(196, 220);
SetDex(101, 125);
SetInt(36, 60);
SetHits(96, 107);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 20, 35);
SetResistance(ResistanceType.Fire, 20, 35);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 20, 35);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 35;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(0.05 < Utility.RandomDouble() ? 3 : 13));
if (Utility.RandomDouble() < 0.05)
PackItem(new BraceletOfBinding());
}
public RedSolenWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen warrior corpse";
public bool BurstSac{ get; private set; }
public override string DefaultName => "a red solen warrior";
public override int GetAngerSound()
{
return 0xB5;
}
public override int GetIdleSound()
{
return 0xB5;
}
public override int GetAttackSound()
{
return 0x289;
}
public override int GetHurtSound()
{
return 0xBC;
}
public override int GetDeathSound()
{
return 0xE4;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *");
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(BurstSac);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
BurstSac = reader.ReadBool();
break;
}
}
}
}
}