ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Bogle.cs
2019-08-02 18:16:11 -07:00

64 lines
No EOL
1.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Bogle : BaseCreature
{
[Constructible]
public Bogle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 28;
PackItem(Loot.RandomWeapon());
PackItem(new Bone());
}
public Bogle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a bogle";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}