ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/GargoyleDestroyer.cs
2019-08-02 18:16:11 -07:00

100 lines
2.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class GargoyleDestroyer : BaseCreature
{
[Constructible]
public GargoyleDestroyer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F3;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.4, 160.0);
SetSkill(SkillName.Anatomy, 50.5, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.Fencing, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (0.2 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public GargoyleDestroyer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, 2);
}
public override void OnDamagedBySpell(Mobile from)
{
if (from?.Alive == true && 0.4 > Utility.RandomDouble())
ThrowHatchet(from);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
ThrowHatchet(attacker);
}
public void ThrowHatchet(Mobile to)
{
int damage = 50;
MovingEffect(to, 0xF43, 10, 0, false, false);
DoHarmful(to);
AOS.Damage(to, this, damage, 100, 0, 0, 0, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}