ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/IceFiend.cs
2019-08-02 18:16:11 -07:00

67 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
public class IceFiend : BaseCreature
{
[Constructible]
public IceFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 43;
BaseSoundID = 357;
SetStr(376, 405);
SetDex(176, 195);
SetInt(201, 225);
SetHits(226, 243);
SetDamage(8, 19);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
Fame = 18000;
Karma = -18000;
VirtualArmor = 60;
}
public IceFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ice fiend corpse";
public override string DefaultName => "an ice fiend";
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}