ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/BoneKnight.cs
2019-08-02 18:16:11 -07:00

95 lines
No EOL
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class BoneKnight : BaseCreature
{
[Constructible]
public BoneKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 57;
BaseSoundID = 451;
SetStr(196, 250);
SetDex(76, 95);
SetInt(36, 60);
SetHits(118, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 85.1, 100.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch (Utility.Random(6))
{
case 0:
PackItem(new PlateArms());
break;
case 1:
PackItem(new PlateChest());
break;
case 2:
PackItem(new PlateGloves());
break;
case 3:
PackItem(new PlateGorget());
break;
case 4:
PackItem(new PlateLegs());
break;
case 5:
PackItem(new PlateHelm());
break;
}
PackSlayer();
PackItem(new Scimitar());
PackItem(new WoodenShield());
}
public BoneKnight(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone knight";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}