68 lines
No EOL
1.6 KiB
C#
68 lines
No EOL
1.6 KiB
C#
namespace Server.Mobiles
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{
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public class Ghoul : BaseCreature
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{
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[Constructible]
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public Ghoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 153;
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BaseSoundID = 0x482;
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SetStr(76, 100);
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SetDex(76, 95);
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SetInt(36, 60);
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SetHits(46, 60);
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SetMana(0);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 28;
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PackItem(Loot.RandomWeapon());
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}
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public Ghoul(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a ghoul";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |