ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Ghoul.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class Ghoul : BaseCreature
{
[Constructible]
public Ghoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetMana(0);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 28;
PackItem(Loot.RandomWeapon());
}
public Ghoul(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a ghoul";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}