ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/SavageRider.cs
2019-08-02 18:16:11 -07:00

125 lines
No EOL
3.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class SavageRider : BaseCreature
{
[Constructible]
public SavageRider() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Name = NameList.RandomName("savage rider");
if (Female = Utility.RandomBool())
Body = 186;
else
Body = 185;
SetStr(151, 170);
SetDex(92, 130);
SetInt(51, 65);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Fencing, 72.5, 95.0);
SetSkill(SkillName.Healing, 60.3, 90.0);
SetSkill(SkillName.Macing, 72.5, 95.0);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 72.5, 95.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Tactics, 72.5, 95.0);
Fame = 1000;
Karma = -1000;
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (0.1 > Utility.RandomDouble())
PackItem(new BolaBall());
AddItem(new TribalSpear());
AddItem(new BoneArms());
AddItem(new BoneLegs());
// TODO: BEAR MASK
new SavageRidgeback().Rider = this;
}
public SavageRider(Serial serial) : base(serial)
{
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
mount.Rider = null;
if (mount is Mobile mobile)
mobile.Delete();
return base.OnBeforeDeath();
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
damage *= 3;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}