ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Zombie.cs
2019-08-02 18:16:11 -07:00

100 lines
No EOL
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Zombie : BaseCreature
{
[Constructible]
public Zombie() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 3;
BaseSoundID = 471;
SetStr(46, 70);
SetDex(31, 50);
SetInt(26, 40);
SetHits(28, 42);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 15.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 600;
Karma = -600;
VirtualArmor = 18;
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public Zombie(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rotting corpse";
public override string DefaultName => "a zombie";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}