ModernUO/Projects/Scripts/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs
2019-08-02 18:16:11 -07:00

185 lines
4.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class ExodusOverseer : BaseCreature
{
[Constructible]
public ExodusOverseer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x2F4;
SetStr(561, 650);
SetDex(76, 95);
SetInt(61, 90);
SetHits(331, 390);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 80.2, 98.0);
SetSkill(SkillName.Tactics, 80.2, 98.0);
SetSkill(SkillName.Wrestling, 80.2, 98.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (Utility.Random(2) == 0)
PackItem(new PowerCrystal());
else
PackItem(new ArcaneGem());
FieldActive = CanUseField;
}
public ExodusOverseer(Serial serial) : base(serial)
{
}
public override string CorpseName => "an overseer's corpse";
public bool FieldActive{ get; private set; }
public bool CanUseField // TODO: an OSI bug prevents to verify this
=> Hits >= HitsMax * 9 / 10;
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override string DefaultName => "an exodus overseer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override int GetIdleSound()
{
return 0xFD;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (FieldActive)
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom(Mobile caster, ref int damage)
{
if (!FieldActive)
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell(Mobile from)
{
if (from?.Alive == true && 0.4 > Utility.RandomDouble()) SendEBolt(from);
if (!FieldActive)
{
// should there be an effect when spells nullifying is on?
FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist);
}
else if (FieldActive && !CanUseField)
{
FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (FieldActive)
{
FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist);
PlaySound(0x2F4);
attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier");
}
if (attacker?.Alive == true && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
SendEBolt(attacker);
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if (!FieldActive && !IsHurt())
FieldActive = true;
}
public override bool Move(Direction d)
{
bool move = base.Move(d);
if (move && FieldActive && Combatant != null)
FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist);
return move;
}
public void SendEBolt(Mobile to)
{
MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
to.PlaySound(0x229);
DoHarmful(to);
AOS.Damage(to, this, 50, 0, 0, 0, 0, 100);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
FieldActive = CanUseField;
if (Name == "Exodus Overseer")
Name = null;
}
}
}