ModernUO/Projects/Scripts/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs
2019-08-02 18:16:11 -07:00

176 lines
No EOL
4.2 KiB
C#

using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class MeerCaptain : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public MeerCaptain() : base(AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 773;
SetStr(96, 110);
SetDex(186, 200);
SetInt(96, 110);
SetHits(58, 66);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 35, 45);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Archery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 91.0, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 91.0, 100.0);
SetSkill(SkillName.Wrestling, 80.9, 89.9);
Fame = 2000;
Karma = 5000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
pack.DropItem(new Bolt(Utility.RandomMinMax(10, 20)));
switch (Utility.Random(6))
{
case 0:
pack.DropItem(new Broadsword());
break;
case 1:
pack.DropItem(new Cutlass());
break;
case 2:
pack.DropItem(new Katana());
break;
case 3:
pack.DropItem(new Longsword());
break;
case 4:
pack.DropItem(new Scimitar());
break;
case 5:
pack.DropItem(new VikingSword());
break;
}
Container bag = new Bag();
int count = Utility.RandomMinMax(10, 20);
for (int i = 0; i < count; ++i)
{
Item item = Loot.RandomReagent();
if (item == null)
continue;
if (!bag.TryDropItem(this, item, false))
item.Delete();
}
pack.DropItem(bag);
AddItem(new Crossbow());
PackItem(pack);
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public MeerCaptain(Serial serial) : base(serial)
{
}
public override string CorpseName => "a meer corpse";
public override string DefaultName => "a meer captain";
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool InitialInnocent => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
public override void OnThink()
{
if (Combatant != null && MagicDamageAbsorb < 1)
{
MagicDamageAbsorb = Utility.RandomMinMax(5, 7);
FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
PlaySound(0x1E9);
}
if (DateTime.UtcNow >= m_NextAbilityTime)
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (!(m is MeerWarrior) || !IsFriend(m) || !CanBeBeneficial(m) || m.Hits >= m.HitsMax || m.Poisoned ||
MortalStrike.IsWounded(m))
continue;
DoBeneficial(m);
int toHeal = Utility.RandomMinMax(20, 30);
SpellHelper.Turn(this, m);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
eable.Free();
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}