ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Bedlam/LadyJennifyr.cs
2019-08-02 18:16:11 -07:00

136 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class LadyJennifyr : SkeletalKnight
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public LadyJennifyr()
{
IsParagon = true;
Hue = 0x76D;
SetStr(208, 309);
SetDex(91, 118);
SetInt(44, 101);
SetHits(1113, 1285);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 56, 65);
SetResistance(ResistanceType.Fire, 41, 49);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 41, 50);
SetResistance(ResistanceType.Energy, 50, 58);
SetSkill(SkillName.Wrestling, 127.9, 137.1);
SetSkill(SkillName.Tactics, 128.4, 141.9);
SetSkill(SkillName.MagicResist, 102.1, 119.5);
SetSkill(SkillName.Anatomy, 129.0, 137.5);
Fame = 18000;
Karma = -18000;
}
public LadyJennifyr(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Lady Jennifyr corpse";
public override string DefaultName => "Lady Jennifyr";
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() >= 0.1)
return;
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
timer.DoExpire();
defender.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot);
defender.PlaySound(0x208);
defender.SendLocalizedMessage(
1070833); // The creature fans you with fire, reducing your resistance to fire attacks.
ResistanceMod mod = new ResistanceMod(ResistanceType.Fire, -10);
defender.AddResistanceMod(mod);
m_Table[defender] = timer = new ExpireTimer(defender, mod);
timer.Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod)
: base(TimeSpan.FromSeconds(10))
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
DoExpire();
}
}
}
}