136 lines
3.4 KiB
C#
136 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class LadyJennifyr : SkeletalKnight
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{
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private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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[Constructible]
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public LadyJennifyr()
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{
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IsParagon = true;
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Hue = 0x76D;
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SetStr(208, 309);
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SetDex(91, 118);
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SetInt(44, 101);
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SetHits(1113, 1285);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Physical, 56, 65);
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SetResistance(ResistanceType.Fire, 41, 49);
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SetResistance(ResistanceType.Cold, 71, 80);
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SetResistance(ResistanceType.Poison, 41, 50);
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SetResistance(ResistanceType.Energy, 50, 58);
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SetSkill(SkillName.Wrestling, 127.9, 137.1);
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SetSkill(SkillName.Tactics, 128.4, 141.9);
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SetSkill(SkillName.MagicResist, 102.1, 119.5);
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SetSkill(SkillName.Anatomy, 129.0, 137.5);
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Fame = 18000;
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Karma = -18000;
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}
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public LadyJennifyr(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Lady Jennifyr corpse";
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public override string DefaultName => "Lady Jennifyr";
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/*
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// TODO: Uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() >= 0.1)
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return;
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if (m_Table.TryGetValue(defender, out ExpireTimer timer))
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timer.DoExpire();
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defender.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot);
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defender.PlaySound(0x208);
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defender.SendLocalizedMessage(
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1070833); // The creature fans you with fire, reducing your resistance to fire attacks.
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ResistanceMod mod = new ResistanceMod(ResistanceType.Fire, -10);
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defender.AddResistanceMod(mod);
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m_Table[defender] = timer = new ExpireTimer(defender, mod);
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timer.Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mod;
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public ExpireTimer(Mobile m, ResistanceMod mod)
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: base(TimeSpan.FromSeconds(10))
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{
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m_Mobile = m;
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m_Mod = mod;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod(m_Mod);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
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DoExpire();
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}
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}
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}
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}
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