ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Bedlam/RedDeath.cs
2019-08-02 18:16:11 -07:00

95 lines
No EOL
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class RedDeath : SkeletalMount
{
[Constructible]
public RedDeath()
: base("Red Death")
{
IsParagon = true;
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr(319, 324);
SetDex(241, 244);
SetInt(242, 255);
SetHits(1540, 1605);
SetDamage(25, 29);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetDamageType(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 90);
SetResistance(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 0);
SetSkill(SkillName.Wrestling, 121.4, 143.7);
SetSkill(SkillName.Tactics, 120.9, 142.2);
SetSkill(SkillName.MagicResist, 120.1, 142.3);
SetSkill(SkillName.Anatomy, 120.2, 144.0);
Fame = 28000;
Karma = -28000;
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
}
public RedDeath(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Red Death corpse";
public override bool GivesMLMinorArtifact => true;
public override bool AlwaysMurderer => true;
public override bool HasBreath => true;
public override int BreathChaosDamage => 100;
public override int BreathFireDamage => 0;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new ResolvesBridle());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}