95 lines
No EOL
2.2 KiB
C#
95 lines
No EOL
2.2 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class RedDeath : SkeletalMount
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{
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[Constructible]
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public RedDeath()
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: base("Red Death")
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{
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IsParagon = true;
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Hue = 0x21;
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BaseSoundID = 0x1C3;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr(319, 324);
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SetDex(241, 244);
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SetInt(242, 255);
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SetHits(1540, 1605);
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SetDamage(25, 29);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 75);
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SetDamageType(ResistanceType.Cold, 0);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 90);
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SetResistance(ResistanceType.Cold, 0);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 0);
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SetSkill(SkillName.Wrestling, 121.4, 143.7);
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SetSkill(SkillName.Tactics, 120.9, 142.2);
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SetSkill(SkillName.MagicResist, 120.1, 142.3);
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SetSkill(SkillName.Anatomy, 120.2, 144.0);
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Fame = 28000;
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Karma = -28000;
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if (Utility.RandomBool())
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PackNecroScroll(Utility.RandomMinMax(5, 9));
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else
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PackScroll(4, 7);
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}
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public RedDeath(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Red Death corpse";
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public override bool GivesMLMinorArtifact => true;
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public override bool AlwaysMurderer => true;
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public override bool HasBreath => true;
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public override int BreathChaosDamage => 100;
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public override int BreathFireDamage => 0;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.WhirlwindAttack;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new ResolvesBridle());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |