78 lines
No EOL
1.8 KiB
C#
78 lines
No EOL
1.8 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Abscess : Hydra
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{
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[Constructible]
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public Abscess()
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{
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IsParagon = true;
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Hue = 0x8FD;
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SetStr(845, 871);
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SetDex(121, 134);
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SetInt(124, 142);
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SetHits(7470, 7540);
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SetDamage(26, 31);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 10);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 35, 45);
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SetResistance(ResistanceType.Energy, 35, 45);
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SetSkill(SkillName.Wrestling, 132.3, 143.8);
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SetSkill(SkillName.Tactics, 121.0, 130.5);
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SetSkill(SkillName.MagicResist, 102.9, 119.0);
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SetSkill(SkillName.Anatomy, 91.8, 94.3);
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// TODO: Fame/Karma
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}
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public Abscess(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "an Abscess corpse";
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public override string DefaultName => "Abscess";
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 4);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new AbscessTail());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |