46 lines
No EOL
980 B
C#
46 lines
No EOL
980 B
C#
namespace Server.Mobiles
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{
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public class InsaneDryad : MLDryad
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{
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[Constructible]
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public InsaneDryad()
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{
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// TODO: Perhaps these should have negative karma?
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public InsaneDryad(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "an insane dryad corpse";
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public override bool InitialInnocent => false;
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public override string DefaultName => "an insane dryad";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |