80 lines
No EOL
1.7 KiB
C#
80 lines
No EOL
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Thrasher : Alligator
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{
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[Constructible]
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public Thrasher()
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{
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IsParagon = true;
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Hue = 0x497;
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SetStr(93, 327);
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SetDex(7, 201);
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SetInt(15, 67);
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SetHits(260, 984);
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SetStam(56, 75);
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SetMana(25, 30);
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SetDamage(20, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 55);
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SetResistance(ResistanceType.Fire, 25, 29);
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SetResistance(ResistanceType.Poison, 25, 28);
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SetSkill(SkillName.Wrestling, 101.2, 118.3);
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SetSkill(SkillName.Tactics, 96.3, 117.3);
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SetSkill(SkillName.MagicResist, 102.4, 118.6);
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// TODO: Fame/Karma
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}
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public Thrasher(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Thrasher corpse";
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public override string DefaultName => "Thrasher";
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public override bool GivesMLMinorArtifact => true;
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public override int Hides => 48;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ArmorIgnore;
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new ThrashersTail());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |