ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs
2019-08-02 18:16:11 -07:00

99 lines
No EOL
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Minotaur : BaseCreature
{
[Constructible]
public Minotaur() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) // NEED TO CHECK
{
Body = 263;
SetStr(301, 340);
SetDex(91, 110);
SetInt(31, 50);
SetHits(301, 340);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 56.1, 64.0);
SetSkill(SkillName.Tactics, 93.3, 97.8);
SetSkill(SkillName.Wrestling, 90.4, 92.1);
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public Minotaur(Serial serial) : base(serial)
{
}
public override string CorpseName => "a minotaur corpse";
public override string DefaultName => "a minotaur";
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}