169 lines
No EOL
3.9 KiB
C#
169 lines
No EOL
3.9 KiB
C#
namespace Server.Mobiles
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{
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public class CrystalLatticeSeeker : BaseCreature
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{
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[Constructible]
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public CrystalLatticeSeeker()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x7B;
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Hue = 0x47E;
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SetStr(550, 850);
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SetDex(190, 250);
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SetInt(350, 450);
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SetHits(350, 550);
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SetDamage(13, 19);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 50.0, 75.0);
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SetSkill(SkillName.EvalInt, 90.0, 100.0);
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SetSkill(SkillName.Magery, 100.0, 100.0);
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SetSkill(SkillName.Meditation, 90.0, 100.0);
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SetSkill(SkillName.MagicResist, 90.0, 100.0);
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SetSkill(SkillName.Tactics, 90.0, 100.0);
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SetSkill(SkillName.Wrestling, 90.0, 100.0);
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Fame = 17000;
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Karma = -17000;
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PackArcaneScroll(0, 2);
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}
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public CrystalLatticeSeeker(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Crystal Lattice Seeker corpse";
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public override string DefaultName => "Crystal Lattice Seeker";
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.75 )
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c.DropItem( new CrystallineFragments() );
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if ( Utility.RandomDouble() < 0.07 )
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c.DropItem( new PiecesOfCrystal() );
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}
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*/
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public override int Feathers => 100;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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// TODO: uncomment once added
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//AddLoot( LootPack.Parrot );
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AddLoot(LootPack.Gems);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() < 0.1)
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Drain(defender);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Utility.RandomDouble() < 0.1)
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Drain(attacker);
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}
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public virtual void Drain(Mobile m)
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{
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int toDrain;
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switch (Utility.Random(3))
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{
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case 0:
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{
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Say(1042156); // I can grant life, and I can sap it as easily.
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PlaySound(0x1E6);
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toDrain = Utility.RandomMinMax(3, 6);
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Hits += toDrain;
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m.Hits -= toDrain;
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break;
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}
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case 1:
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{
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Say(1042157); // You'll go nowhere, unless I deem it should be so.
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PlaySound(0x1DF);
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toDrain = Utility.RandomMinMax(10, 25);
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Stam += toDrain;
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m.Stam -= toDrain;
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break;
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}
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case 2:
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{
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Say(1042155); // Your power is mine to use as I will.
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PlaySound(0x1F8);
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toDrain = Utility.RandomMinMax(15, 25);
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Mana += toDrain;
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m.Mana -= toDrain;
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break;
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}
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}
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}
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public override int GetAttackSound()
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{
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return 0x2F6;
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}
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public override int GetDeathSound()
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{
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return 0x2F7;
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}
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public override int GetAngerSound()
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{
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return 0x2F8;
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}
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public override int GetHurtSound()
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{
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return 0x2F9;
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}
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public override int GetIdleSound()
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{
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return 0x2FA;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |