ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Prism of Light/CrystalLatticeSeeker.cs
2019-08-02 18:16:11 -07:00

169 lines
No EOL
3.9 KiB
C#

namespace Server.Mobiles
{
public class CrystalLatticeSeeker : BaseCreature
{
[Constructible]
public CrystalLatticeSeeker()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 0x7B;
Hue = 0x47E;
SetStr(550, 850);
SetDex(190, 250);
SetInt(350, 450);
SetHits(350, 550);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 50.0, 75.0);
SetSkill(SkillName.EvalInt, 90.0, 100.0);
SetSkill(SkillName.Magery, 100.0, 100.0);
SetSkill(SkillName.Meditation, 90.0, 100.0);
SetSkill(SkillName.MagicResist, 90.0, 100.0);
SetSkill(SkillName.Tactics, 90.0, 100.0);
SetSkill(SkillName.Wrestling, 90.0, 100.0);
Fame = 17000;
Karma = -17000;
PackArcaneScroll(0, 2);
}
public CrystalLatticeSeeker(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Crystal Lattice Seeker corpse";
public override string DefaultName => "Crystal Lattice Seeker";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.75 )
c.DropItem( new CrystallineFragments() );
if ( Utility.RandomDouble() < 0.07 )
c.DropItem( new PiecesOfCrystal() );
}
*/
public override int Feathers => 100;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
// TODO: uncomment once added
//AddLoot( LootPack.Parrot );
AddLoot(LootPack.Gems);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.1)
Drain(defender);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() < 0.1)
Drain(attacker);
}
public virtual void Drain(Mobile m)
{
int toDrain;
switch (Utility.Random(3))
{
case 0:
{
Say(1042156); // I can grant life, and I can sap it as easily.
PlaySound(0x1E6);
toDrain = Utility.RandomMinMax(3, 6);
Hits += toDrain;
m.Hits -= toDrain;
break;
}
case 1:
{
Say(1042157); // You'll go nowhere, unless I deem it should be so.
PlaySound(0x1DF);
toDrain = Utility.RandomMinMax(10, 25);
Stam += toDrain;
m.Stam -= toDrain;
break;
}
case 2:
{
Say(1042155); // Your power is mine to use as I will.
PlaySound(0x1F8);
toDrain = Utility.RandomMinMax(15, 25);
Mana += toDrain;
m.Mana -= toDrain;
break;
}
}
}
public override int GetAttackSound()
{
return 0x2F6;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetIdleSound()
{
return 0x2FA;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}