ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Special/Ilhenir.cs
2019-08-02 18:16:11 -07:00

418 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Engines.CannedEvil;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Ilhenir : BaseChampion
{
private static HashSet<Mobile> m_Table = new HashSet<Mobile>();
[Constructible]
public Ilhenir()
: base(AIType.AI_Mage)
{
Title = "the Stained";
Body = 0x103;
BaseSoundID = 589;
SetStr(1105, 1350);
SetDex(82, 160);
SetInt(505, 750);
SetHits(9000);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 55, 65);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 65, 75);
SetSkill(SkillName.EvalInt, 100);
SetSkill(SkillName.Magery, 100);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.Poisoning, 5.4);
SetSkill(SkillName.Anatomy, 117.5);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 119.9);
SetSkill(SkillName.Wrestling, 119.9);
Fame = 50000;
Karma = -50000;
VirtualArmor = 44;
if (Core.ML)
{
PackResources(8);
PackTalismans(5);
}
}
public Ilhenir(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a corpse of Ilhenir";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new Type[] { };
public override Type[] SharedList => new[]
{
typeof(ANecromancerShroud),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(TheRobeOfBritanniaAri)
};
public override Type[] DecorativeList => new[] { typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new[]
{
MonsterStatuetteType.PlagueBeast,
MonsterStatuetteType.RedDeath
};
public override string DefaultName => "Ilhenir";
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override Poison PoisonImmune => Poison.Lethal;
//public override bool GivesMLMinorArtifact => true; // TODO: Needs verification
public override int TreasureMapLevel => 5;
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i++)
switch (Utility.Random(6))
{
case 0:
PackItem(new Blight());
break;
case 1:
PackItem(new Scourge());
break;
case 2:
PackItem(new Taint());
break;
case 3:
PackItem(new Putrefication());
break;
case 4:
PackItem(new Corruption());
break;
case 5:
PackItem(new Muculent());
break;
}
}
public virtual void PackItems(Item item, int amount)
{
for (int i = 0; i < amount; i++)
PackItem(item);
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 8);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Core.ML)
{
c.DropItem(new GrizzledBones());
// TODO: Parrots
/*if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new ParrotItem() ); */
if (Utility.RandomDouble() < 0.05)
c.DropItem(new GrizzledMareStatuette());
if (Utility.RandomDouble() < 0.025)
c.DropItem(new CrimsonCincture());
// TODO: Armor sets
/*if ( Utility.RandomDouble() < 0.05 )
{
switch ( Utility.Random(5) )
{
case 0: c.DropItem( new GrizzleGauntlets() ); break;
case 1: c.DropItem( new GrizzleGreaves() ); break;
case 2: c.DropItem( new GrizzleHelm() ); break;
case 3: c.DropItem( new GrizzleTunic() ); break;
case 4: c.DropItem( new GrizzleVambraces() ); break;
}
}*/
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.25)
CacophonicAttack(defender);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
DropOoze();
base.OnDamage(amount, from, willKill);
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public virtual void CacophonicAttack(Mobile to)
{
if (to.Alive && to.Player && !UnderCacophonicAttack(to))
{
to.Send(SpeedControl.WalkSpeed);
to.SendLocalizedMessage(1072069); // A cacophonic sound lambastes you, suppressing your ability to move.
to.PlaySound(0x584);
m_Table.Add(to);
Timer.DelayCall(TimeSpan.FromSeconds(30), CacophonicEnd, to);
}
}
public virtual void CacophonicEnd(Mobile from)
{
m_Table.Remove(from);
from.Send(SpeedControl.Disable);
}
public static bool UnderCacophonicAttack(Mobile from)
{
return m_Table.Contains(from);
}
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
if (!Map.GetItemsInRange(p, 0).OfType<StainedOoze>().Any())
break;
}
ooze.MoveToWorld(p, Map);
}
if (Combatant != null)
{
if (corrosive)
Combatant.SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
private int RandomPoint(int mid)
{
return mid + Utility.RandomMinMax(-2, 2);
}
public virtual Point3D GetSpawnPosition(int range)
{
return GetSpawnPosition(Location, Map, range);
}
public virtual Point3D GetSpawnPosition(Point3D from, Map map, int range)
{
if (map == null)
return from;
Point3D loc = new Point3D(RandomPoint(X), RandomPoint(Y), Z);
loc.Z = Map.GetAverageZ(loc.X, loc.Y);
return loc;
}
}
public class StainedOoze : Item
{
private int m_Ticks;
private Timer m_Timer;
[Constructible]
public StainedOoze(bool corrosive = false) : base(0x122A)
{
Movable = false;
Hue = 0x95;
Corrosive = corrosive;
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
m_Ticks = 0;
}
public StainedOoze(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Corrosive{ get; set; }
public override void OnAfterDelete()
{
if (m_Timer != null)
{
m_Timer.Stop();
m_Timer = null;
}
}
private void OnTick()
{
List<Mobile> toDamage = new List<Mobile>();
foreach (Mobile m in GetMobilesInRange(0))
{
if (m is BaseCreature bc)
{
if (!bc.Controlled && !bc.Summoned)
continue;
}
else if (!m.Player)
{
continue;
}
if (m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged())
toDamage.Add(m);
}
for (int i = 0; i < toDamage.Count; ++i)
Damage(toDamage[i]);
++m_Ticks;
if (m_Ticks >= 35)
Delete();
else if (m_Ticks == 30)
ItemID = 0x122B;
}
public void Damage(Mobile m)
{
if (Corrosive)
{
List<Item> items = m.Items;
bool damaged = false;
for (int i = 0; i < items.Count; ++i)
if (items[i] is IDurability wearable && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25)
{
wearable.HitPoints -= wearable.HitPoints == 10 ? Utility.Random(1, 5) : 10;
damaged = true;
}
if (damaged)
{
m.LocalOverheadMessage(MessageType.Regular, 0x21,
1072070); // The infernal ooze scorches you, setting you and your equipment ablaze!
return;
}
}
AOS.Damage(m, 40, 0, 0, 0, 100, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Corrosive);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Corrosive = reader.ReadBool();
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
m_Ticks = ItemID == 0x122A ? 0 : 30;
}
}
}