ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Special/Meraktus.cs
2019-08-02 18:16:11 -07:00

252 lines
6.2 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Meraktus : BaseChampion
{
[Constructible]
public Meraktus()
: base(AIType.AI_Melee)
{
Title = "the Tormented";
Body = 263;
BaseSoundID = 680;
Hue = 0x835;
SetStr(1419, 1438);
SetDex(309, 413);
SetInt(129, 131);
SetHits(4100, 4200);
SetDamage(16, 30);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 90);
SetResistance(ResistanceType.Fire, 65, 70);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 55);
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 107.0, 111.3);
SetSkill(SkillName.Tactics, 107.0, 117.0);
SetSkill(SkillName.Wrestling, 100.0, 105.0);
Fame = 70000;
Karma = -70000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML)
{
PackResources(8);
PackTalismans(5);
}
Timer.DelayCall(TimeSpan.FromSeconds(1), SpawnTormented);
}
public Meraktus(Serial serial) : base(serial)
{
}
public override string CorpseName => "the remains of Meraktus";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Subdue) };
public override Type[] SharedList => new Type[] { };
public override Type[] DecorativeList => new[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),
typeof(MinotaurStatueDeed)
};
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
public override string DefaultName => "Meraktus";
public override int Meat => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Regular;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 3;
public override bool BardImmune => true;
public override bool Unprovokable => true;
public override bool Uncalmable => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i++)
switch (Utility.Random(6))
{
case 0:
PackItem(new Blight());
break;
case 1:
PackItem(new Scourge());
break;
case 2:
PackItem(new Taint());
break;
case 3:
PackItem(new Putrefication());
break;
case 4:
PackItem(new Corruption());
break;
case 5:
PackItem(new Muculent());
break;
}
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Core.ML)
return;
c.DropItem(new MalletAndChisel());
switch (Utility.Random(3))
{
case 0:
c.DropItem(new MinotaurHedge());
break;
case 1:
c.DropItem(new BonePile());
break;
case 2:
c.DropItem(new LightYarn());
break;
}
if (Utility.RandomBool())
c.DropItem(new TormentedChains());
if (Utility.RandomDouble() < 0.025)
c.DropItem(new CrimsonCincture());
}
public override void GenerateLoot()
{
if (Core.ML)
AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
}
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.2 >= Utility.RandomDouble())
Earthquake();
}
public void Earthquake()
{
IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (m == this || !CanBeHarmful(m) || m.Deleted || !m.Player &&
!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team)))
continue;
if (m is PlayerMobile pm && pm.Mounted)
pm.Mount.Rider = null;
int damage = (int)(m.Hits * 0.6);
if (damage < 10)
damage = 10;
else if (damage > 75)
damage = 75;
DoHarmful(m);
AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
if (m.Alive && m.Body.IsHuman && !m.Mounted)
m.Animate(20, 7, 1, true, false, 0); // take hit
}
eable.Free();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region SpawnHelpers
public void SpawnTormented()
{
BaseCreature spawna = new TormentedMinotaur();
spawna.MoveToWorld(Location, Map);
BaseCreature spawnb = new TormentedMinotaur();
spawnb.MoveToWorld(Location, Map);
BaseCreature spawnc = new TormentedMinotaur();
spawnc.MoveToWorld(Location, Map);
BaseCreature spawnd = new TormentedMinotaur();
spawnd.MoveToWorld(Location, Map);
}
#endregion
}
}