252 lines
6.2 KiB
C#
252 lines
6.2 KiB
C#
using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Meraktus : BaseChampion
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{
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[Constructible]
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public Meraktus()
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: base(AIType.AI_Melee)
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{
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Title = "the Tormented";
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Body = 263;
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BaseSoundID = 680;
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Hue = 0x835;
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SetStr(1419, 1438);
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SetDex(309, 413);
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SetInt(129, 131);
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SetHits(4100, 4200);
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SetDamage(16, 30);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 90);
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SetResistance(ResistanceType.Fire, 65, 70);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 55);
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 107.0, 111.3);
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SetSkill(SkillName.Tactics, 107.0, 117.0);
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SetSkill(SkillName.Wrestling, 100.0, 105.0);
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Fame = 70000;
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Karma = -70000;
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VirtualArmor = 28; // Don't know what it should be
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if (Core.ML)
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{
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PackResources(8);
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PackTalismans(5);
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}
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Timer.DelayCall(TimeSpan.FromSeconds(1), SpawnTormented);
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}
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public Meraktus(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "the remains of Meraktus";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(Subdue) };
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public override Type[] SharedList => new Type[] { };
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public override Type[] DecorativeList => new[]
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{
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typeof(ArtifactLargeVase),
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typeof(ArtifactVase),
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typeof(MinotaurStatueDeed)
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};
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Minotaur };
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public override string DefaultName => "Meraktus";
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public override int Meat => 2;
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public override int Hides => 10;
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public override HideType HideType => HideType.Regular;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 3;
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public override bool BardImmune => true;
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public override bool Unprovokable => true;
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public override bool Uncalmable => true;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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public virtual void PackResources(int amount)
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{
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for (int i = 0; i < amount; i++)
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switch (Utility.Random(6))
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{
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case 0:
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PackItem(new Blight());
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break;
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case 1:
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PackItem(new Scourge());
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break;
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case 2:
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PackItem(new Taint());
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break;
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case 3:
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PackItem(new Putrefication());
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break;
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case 4:
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PackItem(new Corruption());
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break;
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case 5:
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PackItem(new Muculent());
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break;
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}
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}
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public virtual void PackTalismans(int amount)
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{
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int count = Utility.Random(amount);
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Core.ML)
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return;
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c.DropItem(new MalletAndChisel());
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switch (Utility.Random(3))
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{
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case 0:
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c.DropItem(new MinotaurHedge());
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break;
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case 1:
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c.DropItem(new BonePile());
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break;
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case 2:
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c.DropItem(new LightYarn());
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break;
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}
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if (Utility.RandomBool())
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c.DropItem(new TormentedChains());
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if (Utility.RandomDouble() < 0.025)
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c.DropItem(new CrimsonCincture());
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}
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public override void GenerateLoot()
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{
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if (Core.ML)
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AddLoot(LootPack.AosSuperBoss, 5); // Need to verify
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}
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (0.2 >= Utility.RandomDouble())
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Earthquake();
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}
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public void Earthquake()
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{
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IPooledEnumerable<Mobile> eable = GetMobilesInRange(8);
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foreach (Mobile m in eable)
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{
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if (m == this || !CanBeHarmful(m) || m.Deleted || !m.Player &&
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!(m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team)))
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continue;
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if (m is PlayerMobile pm && pm.Mounted)
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pm.Mount.Rider = null;
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int damage = (int)(m.Hits * 0.6);
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if (damage < 10)
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damage = 10;
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else if (damage > 75)
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damage = 75;
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DoHarmful(m);
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AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
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if (m.Alive && m.Body.IsHuman && !m.Mounted)
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m.Animate(20, 7, 1, true, false, 0); // take hit
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}
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eable.Free();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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#region SpawnHelpers
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public void SpawnTormented()
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{
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BaseCreature spawna = new TormentedMinotaur();
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spawna.MoveToWorld(Location, Map);
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BaseCreature spawnb = new TormentedMinotaur();
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spawnb.MoveToWorld(Location, Map);
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BaseCreature spawnc = new TormentedMinotaur();
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spawnc.MoveToWorld(Location, Map);
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BaseCreature spawnd = new TormentedMinotaur();
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spawnd.MoveToWorld(Location, Map);
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}
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#endregion
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}
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}
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