ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Special/Twaulo.cs
2019-08-02 18:16:11 -07:00

138 lines
3.8 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Twaulo : BaseChampion
{
[Constructible]
public Twaulo()
: base(AIType.AI_Melee)
{
Title = "of the Glade";
Body = 101;
BaseSoundID = 679;
Hue = 0x455;
SetStr(1751, 1950);
SetDex(251, 450);
SetInt(801, 1000);
SetHits(7500);
SetDamage(19, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 45, 55);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
SetSkill(SkillName.Magery, 0); // Per Stratics?!?
SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 50000;
Karma = 50000;
VirtualArmor = 50;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
}
public Twaulo(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a corpse of Twaulo";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Quell) };
public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
public override string DefaultName => "Twaulo";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public void SpawnPixies(Mobile target)
{
Map map = Map;
if (map == null)
return;
int newPixies = Utility.RandomMinMax(3, 6);
for (int i = 0; i < newPixies; ++i)
{
Pixie pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (0.1 >= Utility.RandomDouble())
SpawnPixies(caster);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble())
SpawnPixies(attacker);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}