ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Twisted Weald/Changeling.cs
2019-08-02 18:16:11 -07:00

315 lines
No EOL
6.9 KiB
C#

using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class Changeling : BaseCreature
{
private static readonly int[] m_FireNorth =
{
-1, -1,
1, -1,
-1, 2,
1, 2
};
private static readonly int[] m_FireEast =
{
-1, 0,
2, 0
};
private DateTime m_LastMorph;
private Mobile m_MorphedInto;
private DateTime m_NextFireRing;
[Constructible]
public Changeling()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 264;
Hue = DefaultHue;
SetStr(36, 105);
SetDex(212, 262);
SetInt(317, 399);
SetHits(201, 211);
SetStam(212, 262);
SetMana(317, 399);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 81, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 49);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 43, 50);
SetSkill(SkillName.Wrestling, 10.4, 12.5);
SetSkill(SkillName.Tactics, 101.1, 108.3);
SetSkill(SkillName.MagicResist, 121.6, 132.2);
SetSkill(SkillName.Magery, 91.6, 99.5);
SetSkill(SkillName.EvalInt, 91.5, 98.8);
SetSkill(SkillName.Meditation, 91.7, 98.5);
Fame = 15000;
Karma = -15000;
PackScroll(1, 7);
PackItem(new Arrow(35));
PackItem(new Bolt(25));
PackGem(2);
PackArcaneScroll(0, 1);
}
public Changeling(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a changeling corpse";
public override string DefaultName => "a changeling";
public virtual int DefaultHue => 0;
public override bool ShowFameTitle => false;
public override bool InitialInnocent => m_MorphedInto != null;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile MorphedInto
{
get => m_MorphedInto;
set
{
if (value == this)
value = null;
if (m_MorphedInto != value)
{
Revert();
if (value != null)
{
Morph(value);
m_LastMorph = DateTime.UtcNow;
}
m_MorphedInto = value;
Delta(MobileDelta.Noto);
}
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.AosRich, 3);
}
public override int GetAngerSound()
{
return 0x46E;
}
public override int GetIdleSound()
{
return 0x470;
}
public override int GetAttackSound()
{
return 0x46D;
}
public override int GetHurtSound()
{
return 0x471;
}
public override int GetDeathSound()
{
return 0x46F;
}
public override void OnThink()
{
base.OnThink();
if (Combatant != null)
{
if (m_NextFireRing <= DateTime.UtcNow && Utility.RandomDouble() < 0.02)
{
FireRing();
m_NextFireRing = DateTime.UtcNow + TimeSpan.FromMinutes(2);
}
if (Combatant.Player && m_MorphedInto != Combatant && Utility.RandomDouble() < 0.05)
MorphedInto = Combatant;
}
}
public override bool CheckIdle()
{
bool idle = base.CheckIdle();
if (idle && m_MorphedInto != null && DateTime.UtcNow - m_LastMorph > TimeSpan.FromSeconds(30))
MorphedInto = null;
return idle;
}
private void FireEffects(int itemID, int[] offsets)
{
for (int i = 0; i < offsets.Length; i += 2)
{
Point3D p = Location;
p.X += offsets[i];
p.Y += offsets[i + 1];
if (SpellHelper.AdjustField(ref p, Map, 12, false))
Effects.SendLocationEffect(p, Map, itemID, 50);
}
}
protected virtual void FireRing()
{
FireEffects(0x3E27, m_FireNorth);
FireEffects(0x3E31, m_FireEast);
}
protected virtual void Morph(Mobile m)
{
Body = m.Body;
Hue = m.Hue;
Female = m.Female;
Name = m.Name;
NameHue = m.NameHue;
Title = m.Title;
Kills = m.Kills;
HairItemID = m.HairItemID;
HairHue = m.HairHue;
FacialHairItemID = m.FacialHairItemID;
FacialHairHue = m.FacialHairHue;
// TODO: Skills?
foreach (Item item in m.Items)
if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
AddItem(new ClonedItem(item)); // TODO: Clone weapon/armor attributes
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
protected virtual void Revert()
{
Body = 264;
Hue = IsParagon && DefaultHue == 0 ? Paragon.Hue : DefaultHue;
Female = false;
Name = null;
NameHue = -1;
Title = null;
Kills = 0;
HairItemID = 0;
HairHue = 0;
FacialHairItemID = 0;
FacialHairHue = 0;
DeleteClonedItems();
PlaySound(0x511);
FixedParticles(0x376A, 1, 14, 5045, EffectLayer.Waist);
}
public void DeleteClonedItems()
{
for (int i = Items.Count - 1; i >= 0; --i)
{
Item item = Items[i];
if (item is ClonedItem)
item.Delete();
}
if (Backpack != null)
for (int i = Backpack.Items.Count - 1; i >= 0; --i)
{
Item item = Backpack.Items[i];
if (item is ClonedItem)
item.Delete();
}
}
public override void OnAfterDelete()
{
DeleteClonedItems();
base.OnAfterDelete();
}
public override void ClearHands()
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_MorphedInto != null);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (reader.ReadBool())
ValidationQueue<Changeling>.Add(this);
}
public void Validate()
{
Revert();
}
private class ClonedItem : Item
{
public ClonedItem(Item item)
: base(item.ItemID)
{
Name = item.Name;
Weight = item.Weight;
Hue = item.Hue;
Layer = item.Layer;
Movable = false;
}
public ClonedItem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
}