75 lines
No EOL
1.7 KiB
C#
75 lines
No EOL
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Silk : GiantBlackWidow
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{
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[Constructible]
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public Silk()
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{
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IsParagon = true;
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Hue = 0x47E;
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SetStr(80, 131);
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SetDex(126, 156);
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SetInt(63, 102);
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SetHits(279, 378);
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SetStam(126, 156);
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SetMana(63, 102);
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SetDamage(15, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 39);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 70, 76);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Wrestling, 114.1, 123.7);
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SetSkill(SkillName.Tactics, 102.6, 118.3);
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SetSkill(SkillName.MagicResist, 78.6, 94.8);
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SetSkill(SkillName.Anatomy, 81.3, 105.7);
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SetSkill(SkillName.Poisoning, 106.0, 119.2);
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Fame = 18900;
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Karma = -18900;
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}
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public Silk(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Silk corpse";
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public override string DefaultName => "Silk";
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |