ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Magic/EtherealWarrior.cs
2019-08-02 18:16:11 -07:00

141 lines
No EOL
3.8 KiB
C#

using System;
using Server.Gumps;
namespace Server.Mobiles
{
public class EtherealWarrior : BaseCreature
{
private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime m_NextResurrect;
[Constructible]
public EtherealWarrior() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ethereal warrior");
Body = 123;
SetStr(586, 785);
SetDex(177, 255);
SetInt(351, 450);
SetHits(352, 471);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 50.1, 75.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 7000;
Karma = 7000;
VirtualArmor = 120;
}
public EtherealWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ethereal warrior corpse";
public override bool InitialInnocent => true;
public override int TreasureMapLevel => Core.AOS ? 5 : 0;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Feathers => 100;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 3);
AddLoot(LootPack.Gems);
}
public override void OnMovement(Mobile from, Point3D oldLocation)
{
if (!from.Alive && from is PlayerMobile)
if (!from.Frozen && DateTime.UtcNow >= m_NextResurrect && InRange(from, 4) && !InRange(oldLocation, 4) &&
InLOS(from))
{
m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
if (!from.Criminal && from.Kills < 5 && from.Karma > 0)
if (from.Map != null && from.Map.CanFit(from.Location, 16, false, false))
{
Direction = GetDirectionTo(from);
from.PlaySound(0x1F2);
from.FixedEffect(0x376A, 10, 16);
from.CloseGump<ResurrectGump>();
from.SendGump(new ResurrectGump(from, ResurrectMessage.Healer));
}
}
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random(0x2F5, 2);
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(10, 10), this);
defender.Stam -= Utility.Random(10, 10);
defender.Mana -= Utility.Random(10, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
attacker.Damage(Utility.Random(10, 10), this);
attacker.Stam -= Utility.Random(10, 10);
attacker.Mana -= Utility.Random(10, 10);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}