ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Magic/ShadowWisp.cs
2019-08-02 18:16:11 -07:00

97 lines
No EOL
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class ShadowWisp : BaseCreature
{
[Constructible]
public ShadowWisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6)
{
Body = 165;
BaseSoundID = 466;
SetStr(16, 40);
SetDex(16, 45);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 15, 20);
SetSkill(SkillName.EvalInt, 40.0);
SetSkill(SkillName.Magery, 50.0);
SetSkill(SkillName.Meditation, 40.0);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
VirtualArmor = 18;
AddItem(new LightSource());
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public ShadowWisp(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wisp corpse";
public override string DefaultName => "a shadow wisp";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}