ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Melee/AnimatedWeapon.cs
2019-08-02 18:16:11 -07:00

111 lines
No EOL
2.7 KiB
C#

using System;
namespace Server.Mobiles
{
public class AnimatedWeapon : BaseCreature
{
[Constructible]
public AnimatedWeapon(Mobile caster, int level)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Body = 692;
SetStr(10 + level);
SetDex(10 + level);
SetInt(10);
SetHits(20 + level * 3 / 2);
SetStam(10 + level);
SetMana(0);
if (level >= 120)
SetDamage(14, 18);
else if (level >= 105)
SetDamage(13, 17);
else if (level >= 90)
SetDamage(12, 15);
else if (level >= 75)
SetDamage(11, 14);
else if (level >= 60)
SetDamage(10, 12);
else if (level >= 45)
SetDamage(9, 11);
else if (level >= 30)
SetDamage(8, 9);
else
SetDamage(7, 8);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, level);
SetSkill(SkillName.Wrestling, level);
SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
Fame = 0;
Karma = 0;
ControlSlots = 4;
}
public AnimatedWeapon(Serial serial)
: base(serial)
{
}
public override string CorpseName => "an animated weapon corpse";
public override bool DeleteCorpseOnDeath => true;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "an animated weapon";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return m.Str / Math.Max(GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}