ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Melee/Centaur.cs
2019-08-02 18:16:11 -07:00

79 lines
No EOL
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Centaur : BaseCreature
{
[Constructible]
public Centaur() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("centaur");
Body = 101;
BaseSoundID = 679;
SetStr(202, 300);
SetDex(104, 260);
SetInt(91, 100);
SetHits(130, 172);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 6500;
Karma = 0;
VirtualArmor = 50;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(80,
90))); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
}
public Centaur(Serial serial) : base(serial)
{
}
public override string CorpseName => "a centaur corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 678)
BaseSoundID = 679;
}
}
}