ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueBeast.cs
2019-08-02 18:16:11 -07:00

248 lines
6.5 KiB
C#

using System;
using Server.Engines.Plants;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class PlagueBeast : BaseCreature, IDevourer
{
private int m_DevourGoal;
[Constructible]
public PlagueBeast() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 775;
SetStr(302, 500);
SetDex(80);
SetInt(16, 20);
SetHits(318, 404);
SetDamage(20, 24);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 35.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor(1, 5);
if (Utility.RandomDouble() < 0.80)
PackItem(new PlagueBeastGland());
if (Core.ML && Utility.RandomDouble() < 0.33)
PackItem(Seed.RandomPeculiarSeed(4));
TotalDevoured = 0;
m_DevourGoal = Utility.RandomMinMax(15, 25); // How many corpses must be devoured before a metal chest is awarded
}
public PlagueBeast(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plague beast corpse";
[CommandProperty(AccessLevel.GameMaster)]
public int TotalDevoured{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int DevourGoal
{
get => IsParagon ? m_DevourGoal + 25 : m_DevourGoal;
set => m_DevourGoal = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasMetalChest{ get; private set; }
public override string DefaultName => "a plague beast";
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
#region IDevourer Members
public bool Devour(Corpse corpse)
{
if (corpse?.Owner == null) // sorry we can't devour because the corpse's owner is null
return false;
if (corpse.Owner.Body.IsHuman)
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
IncreaseHits((int)Math.Ceiling(corpse.Owner.HitsMax * 0.75));
TotalDevoured++;
PublicOverheadMessage(MessageType.Emote, 0x3B2,
1053033); // * The plague beast absorbs the fleshy remains of the corpse *
if (!HasMetalChest && TotalDevoured >= DevourGoal)
{
PackItem(new MetalChest());
HasMetalChest = true;
}
return true;
}
#endregion
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, Utility.Random(1, 3));
// TODO: dungeon chest, healthy gland
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.ApplyPoison(this, IsParagon ? Poison.Lethal : Poison.Deadly);
defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
defender.PlaySound(0x1CB);
}
public override void OnDamagedBySpell(Mobile caster)
{
if (Map != null && caster != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = caster;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell(caster);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
if (Map != null && attacker != this && 0.25 > Utility.RandomDouble())
{
BaseCreature spawn = new PlagueSpawn(this);
spawn.Team = Team;
spawn.MoveToWorld(Location, Map);
spawn.Combatant = attacker;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack(attacker);
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
writer.Write(HasMetalChest);
writer.Write(TotalDevoured);
writer.Write(m_DevourGoal);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
HasMetalChest = reader.ReadBool();
TotalDevoured = reader.ReadInt();
m_DevourGoal = reader.ReadInt();
break;
}
}
}
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
IPooledEnumerable<Corpse> eable = GetItemsInRange<Corpse>(3); // Get all corpses in range
foreach (Corpse item in eable)
// Ensure that the corpse was killed by us
if (item.Killer == this && item.Owner != null && !item.DevourCorpse() && !item.Devoured)
PublicOverheadMessage(MessageType.Emote, 0x3B2,
1053032); // * The plague beast attempts to absorb the remains, but cannot! *
eable.Free();
}
private void IncreaseHits(int hp)
{
int maxhits = 2000;
if (IsParagon)
maxhits = (int)(maxhits * Paragon.HitsBuff);
if (hp < 1000 && !Core.AOS)
hp = hp * 100 / 60;
if (HitsMaxSeed >= maxhits)
{
HitsMaxSeed = maxhits;
int newHits =
Hits + hp + Utility.RandomMinMax(10,
20); // increase the hp until it hits if it goes over it'll max at 2000
Hits = Math.Min(maxhits, newHits);
// Also provide heal for each devour on top of the hp increase
}
else
{
int min = hp / 2 + 10;
int max = hp + 20;
int hpToIncrease = Utility.RandomMinMax(min, max);
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}