ModernUO/Projects/Scripts/Mobiles/Monsters/Ore Elementals/BronzeElemental.cs
2019-08-02 18:16:11 -07:00

75 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class BronzeElemental : BaseCreature
{
[Constructible]
public BronzeElemental(int oreAmount = 2) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
// TODO: Gas attack
Body = 108;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Fire, 70);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 29;
Item ore = new BronzeOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public BronzeElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ore elemental corpse";
public override string DefaultName => "a bronze elemental";
public override bool BleedImmune => true;
public override bool AutoDispel => true;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}