170 lines
4.3 KiB
C#
170 lines
4.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Leviathan : BaseCreature
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{
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[Constructible]
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public Leviathan(Mobile fisher = null) :
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base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Fisher = fisher;
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// May not be OSI accurate; mostly copied from krakens
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Body = 77;
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BaseSoundID = 353;
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Hue = 0x481;
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SetStr(1000);
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SetDex(501, 520);
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SetInt(501, 515);
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SetHits(1500);
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SetDamage(25, 33);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Cold, 30);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 45, 55);
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SetResistance(ResistanceType.Poison, 35, 45);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 97.6, 107.5);
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SetSkill(SkillName.Magery, 97.6, 107.5);
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SetSkill(SkillName.MagicResist, 97.6, 107.5);
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SetSkill(SkillName.Meditation, 97.6, 107.5);
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SetSkill(SkillName.Tactics, 97.6, 107.5);
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SetSkill(SkillName.Wrestling, 97.6, 107.5);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 50;
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CanSwim = true;
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CantWalk = true;
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PackItem(new MessageInABottle());
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Rope rope = new Rope();
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rope.ItemID = 0x14F8;
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PackItem(rope);
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rope = new Rope();
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rope.ItemID = 0x14FA;
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PackItem(rope);
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}
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public Leviathan(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a leviathan corpse";
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public Mobile Fisher{ get; set; }
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public override string DefaultName => "a leviathan";
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public override bool HasBreath => true;
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public override int BreathPhysicalDamage => 70; // TODO: Verify damage type
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public override int BreathColdDamage => 30;
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public override int BreathFireDamage => 0;
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public override int BreathEffectHue => 0x1ED;
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public override double BreathDamageScalar => 0.05;
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public override double BreathMinDelay => 5.0;
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public override double BreathMaxDelay => 7.5;
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public override int TreasureMapLevel => 5;
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public static Type[] Artifacts{ get; } =
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{
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// Decorations
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typeof(CandelabraOfSouls),
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typeof(GhostShipAnchor),
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typeof(GoldBricks),
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typeof(PhillipsWoodenSteed),
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typeof(SeahorseStatuette),
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typeof(ShipModelOfTheHMSCape),
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typeof(AdmiralsHeartyRum),
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// Equipment
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typeof(AlchemistsBauble),
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typeof(ArcticDeathDealer),
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typeof(BlazeOfDeath),
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typeof(BurglarsBandana),
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typeof(CaptainQuacklebushsCutlass),
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typeof(CavortingClub),
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typeof(DreadPirateHat),
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typeof(EnchantedTitanLegBone),
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typeof(GwennosHarp),
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typeof(IolosLute),
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typeof(LunaLance),
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typeof(NightsKiss),
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typeof(NoxRangersHeavyCrossbow),
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typeof(PolarBearMask),
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typeof(VioletCourage)
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};
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 5);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public static void GiveArtifactTo(Mobile m)
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{
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Item item = Loot.Construct(Artifacts);
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if (item == null)
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return;
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// TODO: Confirm messages
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if (m.AddToBackpack(item))
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m.SendMessage("As a reward for slaying the mighty leviathan, an artifact has been placed in your backpack.");
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else
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m.SendMessage(
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"As your backpack is full, your reward for destroying the legendary leviathan has been placed at your feet.");
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}
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public override void OnKilledBy(Mobile mob)
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{
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base.OnKilledBy(mob);
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if (Paragon.CheckArtifactChance(mob, this))
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{
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GiveArtifactTo(mob);
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if (mob == Fisher)
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Fisher = null;
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Fisher != null && 25 > Utility.Random(100))
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GiveArtifactTo(Fisher);
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Fisher = null;
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}
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}
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}
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