ModernUO/Projects/Scripts/Mobiles/Monsters/Reptile/Magic/SerpentineDragon.cs
2019-08-02 18:16:11 -07:00

121 lines
No EOL
3.1 KiB
C#

using Server.Engines.Plants;
namespace Server.Mobiles
{
public class SerpentineDragon : BaseCreature
{
[Constructible]
public SerpentineDragon() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 103;
BaseSoundID = 362;
SetStr(111, 140);
SetDex(201, 220);
SetInt(1001, 1040);
SetHits(480);
SetDamage(5, 12);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 100.1, 110.0);
SetSkill(SkillName.Magery, 110.1, 120.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 50.1, 60.0);
SetSkill(SkillName.Wrestling, 30.1, 100.0);
Fame = 15000;
Karma = 15000;
VirtualArmor = 36;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(2));
}
public SerpentineDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dragon corpse";
public override string DefaultName => "a serpentine dragon";
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
public override bool AutoDispel => true;
public override HideType HideType => HideType.Barbed;
public override int Hides => 20;
public override int Meat => 19;
public override int Scales => 6;
public override ScaleType ScaleType => Utility.RandomBool() ? ScaleType.Black : ScaleType.White;
public override int TreasureMapLevel => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 2);
}
public override int GetIdleSound()
{
return 0x2C4;
}
public override int GetAttackSound()
{
return 0x2C0;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetAngerSound()
{
return 0x2C4;
}
public override int GetHurtSound()
{
return 0x2C3;
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (!Core.SE && 0.2 > Utility.RandomDouble() && attacker is BaseCreature c && c.Controlled &&
c.ControlMaster != null)
{
c.ControlTarget = c.ControlMaster;
c.ControlOrder = OrderType.Attack;
c.Combatant = c.ControlMaster;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}