ModernUO/Projects/Scripts/Mobiles/Monsters/SE/DeathWatchBeetle.cs
2019-08-02 18:16:11 -07:00

161 lines
4 KiB
C#

using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.DeathWatchBeetle")]
public class DeathwatchBeetle : BaseCreature
{
[Constructible]
public DeathwatchBeetle() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 242;
SetStr(136, 160);
SetDex(41, 52);
SetInt(31, 40);
SetHits(121, 145);
SetMana(20);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 30);
SetResistance(ResistanceType.Cold, 15, 30);
SetResistance(ResistanceType.Poison, 50, 80);
SetResistance(ResistanceType.Energy, 20, 35);
SetSkill(SkillName.MagicResist, 50.1, 58.0);
SetSkill(SkillName.Tactics, 67.1, 77.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
SetSkill(SkillName.Anatomy, 30.1, 34.0);
Fame = 1400;
Karma = -1400;
switch (Utility.Random(12))
{
case 0:
PackItem(new LeatherGorget());
break;
case 1:
PackItem(new LeatherGloves());
break;
case 2:
PackItem(new LeatherArms());
break;
case 3:
PackItem(new LeatherLegs());
break;
case 4:
PackItem(new LeatherCap());
break;
case 5:
PackItem(new LeatherChest());
break;
}
if (Utility.RandomDouble() < .5)
PackItem(Seed.RandomBonsaiSeed());
Tamable = true;
MinTameSkill = 41.1;
ControlSlots = 1;
}
public DeathwatchBeetle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deathwatchbeetle corpse";
public override string DefaultName => "a deathwatch beetle";
public override int Hides => 8;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls, 1);
AddLoot(LootPack.Potions, 1);
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (Utility.RandomBool() && Mana > 14 && to != null)
{
damage = damage + damage / 2;
to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
to.PlaySound(0x1E1);
to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);
Mana -= 15;
}
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
Mobile combatant = Combatant;
if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
!CanBeHarmful(combatant) || !InLOS(combatant))
return;
if (Utility.Random(10) == 0)
PoisonAttack(combatant);
base.OnDamage(amount, from, willKill);
}
public void PoisonAttack(Mobile m)
{
DoHarmful(m);
MovingParticles(m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, (EffectLayer)255, 0x100);
m.ApplyPoison(this, Poison.Regular);
m.SendLocalizedMessage(1070821, Name); // %s spits a poisonous substance at you!
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}