ModernUO/Projects/Scripts/Mobiles/Monsters/SE/EliteNinja.cs
2019-08-02 18:16:11 -07:00

135 lines
No EOL
3.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class EliteNinja : BaseCreature
{
[Constructible]
public EliteNinja() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Female = Utility.RandomBool();
Body = Female ? 0x191 : 0x190;
SetHits(251, 350);
SetStr(126, 225);
SetDex(81, 95);
SetInt(151, 165);
SetDamage(12, 20);
SetDamageType(ResistanceType.Physical, 65);
SetDamageType(ResistanceType.Fire, 15);
SetDamageType(ResistanceType.Poison, 15);
SetDamageType(ResistanceType.Energy, 5);
SetResistance(ResistanceType.Physical, 35, 65);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 25, 45);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 35, 55);
SetSkill(SkillName.Anatomy, 105.0, 120.0);
SetSkill(SkillName.MagicResist, 80.0, 100.0);
SetSkill(SkillName.Tactics, 115.0, 130.0);
SetSkill(SkillName.Wrestling, 95.0, 120.0);
SetSkill(SkillName.Fencing, 95.0, 120.0);
SetSkill(SkillName.Macing, 95.0, 120.0);
SetSkill(SkillName.Swords, 95.0, 120.0);
SetSkill(SkillName.Ninjitsu, 95.0, 120.0);
Fame = 8500;
Karma = -8500;
/* TODO:
Uses Smokebombs
Hides
Stealths
Can use Ninjitsu Abilities
Can change weapons during a fight
*/
AddItem(new NinjaTabi());
AddItem(new LeatherNinjaJacket());
AddItem(new LeatherNinjaHood());
AddItem(new LeatherNinjaPants());
AddItem(new LeatherNinjaMitts());
if (Utility.RandomDouble() < 0.33)
AddItem(new SmokeBomb());
switch (Utility.Random(8))
{
case 0:
AddItem(new Tessen());
break;
case 1:
AddItem(new Wakizashi());
break;
case 2:
AddItem(new Nunchaku());
break;
case 3:
AddItem(new Daisho());
break;
case 4:
AddItem(new Sai());
break;
case 5:
AddItem(new Tekagi());
break;
case 6:
AddItem(new Kama());
break;
case 7:
AddItem(new Katana());
break;
}
Utility.AssignRandomHair(this);
}
public EliteNinja(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override string DefaultName => "an elite ninja";
public override bool BardImmune => true;
public override bool AlwaysMurderer => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new BookOfNinjitsu());
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}