ModernUO/Projects/Scripts/Mobiles/Monsters/SE/KazeKemono.cs
2019-08-02 18:16:11 -07:00

178 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class KazeKemono : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_FlurryOfTwigsTable = new Dictionary<Mobile, ExpireTimer>();
private static Dictionary<Mobile, ExpireTimer> m_ChlorophylBlastTable = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public KazeKemono()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 196;
BaseSoundID = 655;
SetStr(201, 275);
SetDex(101, 155);
SetInt(101, 105);
SetHits(251, 330);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 30, 60);
SetResistance(ResistanceType.Cold, 30, 60);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.MagicResist, 110.1, 125.0);
SetSkill(SkillName.Tactics, 55.1, 65.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Anatomy, 25.1, 35.0);
SetSkill(SkillName.Magery, 95.1, 105.0);
Fame = 8000;
Karma = -8000;
}
public KazeKemono(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a kaze kemono corpse";
public override string DefaultName => "a kaze kemono";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 3);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Flurry of Twigs
* Start cliloc: 1070850
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070852
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
if (m_FlurryOfTwigsTable.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070851); // The creature lands another blow in your weakened state.
}
else
{
defender.SendLocalizedMessage(
1070850); // The creature's flurry of twigs has made you more susceptible to physical attacks!
}
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, m_FlurryOfTwigsTable, TimeSpan.FromSeconds(5.0));
timer.Start();
m_FlurryOfTwigsTable[defender] = timer;
return;
}
if (0.05 > Utility.RandomDouble())
{
/* Chlorophyl Blast
* Start cliloc: 1070827
* Effect: Energy resistance -50% for 10 seconds
* End cliloc: 1070829
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
if (m_ChlorophylBlastTable.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070828); // The creature continues to hinder your energy resistance!
}
else
{
defender.SendLocalizedMessage(
1070827); // The creature's attack has made you more susceptible to energy attacks!
}
int effect = -(defender.EnergyResistance / 2);
ResistanceMod mod = new ResistanceMod(ResistanceType.Energy, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, m_ChlorophylBlastTable, TimeSpan.FromSeconds(10.0));
timer.Start();
m_ChlorophylBlastTable[defender] = timer;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
private Dictionary<Mobile, ExpireTimer> m_Table;
public ExpireTimer(Mobile m, ResistanceMod mod, Dictionary<Mobile, ExpireTimer> table, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mod = mod;
m_Table = table;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
if (m_Mod.Type == ResistanceType.Physical)
m_Mobile.SendLocalizedMessage(1070852); // Your resistance to physical attacks has returned.
else
m_Mobile.SendLocalizedMessage(1070829); // Your resistance to energy attacks has returned.
DoExpire();
}
}
}
}