ModernUO/Projects/Scripts/Mobiles/Monsters/SE/LadyOfTheSnow.cs
2019-08-02 18:16:11 -07:00

163 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class LadyOfTheSnow : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public LadyOfTheSnow()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 252;
BaseSoundID = 0x482;
SetStr(276, 305);
SetDex(106, 125);
SetInt(471, 495);
SetHits(596, 625);
SetDamage(13, 20);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 55);
SetResistance(ResistanceType.Cold, 70, 90);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 65, 85);
SetSkill(SkillName.Magery, 95.1, 110.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetSkill(SkillName.Necromancy, 90, 110.0);
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
Fame = 15200;
Karma = -15200;
PackReg(3);
PackItem(new Necklace());
if (0.25 > Utility.RandomDouble())
PackItem(Seed.RandomBonsaiSeed());
}
public LadyOfTheSnow(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a lady of the snow corpse";
public override string DefaultName => "a lady of the snow";
public override bool BleedImmune => true;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 4;
public override int GetDeathSound()
{
return 0x370;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
// TODO: Snowball
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble())
return;
/* Cold Wind
* Graphics: Message - Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(928 164, 34)" ToLocation: "(928 164, 34)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Start cliloc: 1070832
* Damage: 1hp per second for 5 seconds
* End cliloc: 1070830
* Reset cliloc: 1070831
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070831); // The freezing wind continues to blow!
}
else
{
defender.SendLocalizedMessage(1070832); // An icy wind surrounds you, freezing your lungs as you breathe!
}
timer = new ExpireTimer(defender, this);
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private int m_Count;
private Mobile m_From;
private Mobile m_Mobile;
public ExpireTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove(m_Mobile);
}
public void DrainLife()
{
if (m_Mobile.Alive)
m_Mobile.Damage(2, m_From);
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if (++m_Count >= 5)
{
DoExpire();
m_Mobile.SendLocalizedMessage(1070830); // The icy wind dissipates.
}
}
}
}
}