ModernUO/Projects/Scripts/Mobiles/Monsters/SE/RuneBeetle.cs
2019-08-02 18:16:11 -07:00

259 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class RuneBeetle : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public RuneBeetle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 244;
SetStr(401, 460);
SetDex(121, 170);
SetInt(376, 450);
SetHits(301, 360);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 70);
SetResistance(ResistanceType.Physical, 40, 65);
SetResistance(ResistanceType.Fire, 35, 50);
SetResistance(ResistanceType.Cold, 35, 50);
SetResistance(ResistanceType.Poison, 75, 95);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 100.1, 125.0);
SetSkill(SkillName.Magery, 100.1, 110.0);
SetSkill(SkillName.Poisoning, 120.1, 140.0);
SetSkill(SkillName.MagicResist, 95.1, 110.0);
SetSkill(SkillName.Tactics, 78.1, 93.0);
SetSkill(SkillName.Wrestling, 70.1, 77.5);
Fame = 15000;
Karma = -15000;
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public RuneBeetle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rune beetle corpse";
public override string DefaultName => "a rune beetle";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override bool CanAngerOnTame => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override int GetAngerSound()
{
return 0x4E8;
}
public override int GetIdleSound()
{
return 0x4E7;
}
public override int GetAttackSound()
{
return 0x4E6;
}
public override int GetHurtSound()
{
return 0x4E9;
}
public override int GetDeathSound()
{
return 0x4E5;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 1);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.05 <= Utility.RandomDouble())
return;
/* Rune Corruption
* Start cliloc: 1070846 "The creature magically corrupts your armor!"
* Effect: All resistances -70 (lowest 0) for 5 seconds
* End ASCII: "The corruption of your armor has worn off"
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070845); // The creature continues to corrupt your armor!
}
else
{
defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
}
List<ResistanceMod> mods = new List<ResistanceMod>();
if (Core.ML)
{
if (defender.PhysicalResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Physical, -(defender.PhysicalResistance / 2)));
if (defender.FireResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Fire, -(defender.FireResistance / 2)));
if (defender.ColdResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Cold, -(defender.ColdResistance / 2)));
if (defender.PoisonResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Poison, -(defender.PoisonResistance / 2)));
if (defender.EnergyResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Energy, -(defender.EnergyResistance / 2)));
}
else
{
if (defender.PhysicalResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Physical,
defender.PhysicalResistance > 70 ? -70 : -defender.PhysicalResistance));
if (defender.FireResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Fire,
defender.FireResistance > 70 ? -70 : -defender.FireResistance));
if (defender.ColdResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Cold,
defender.ColdResistance > 70 ? -70 : -defender.ColdResistance));
if (defender.PoisonResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Poison,
defender.PoisonResistance > 70 ? -70 : -defender.PoisonResistance));
if (defender.EnergyResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Energy,
defender.EnergyResistance > 70 ? -70 : -defender.EnergyResistance));
}
for (int i = 0; i < mods.Count; ++i)
defender.AddResistanceMod(mods[i]);
defender.FixedEffect(0x37B9, 10, 5);
timer = new ExpireTimer(defender, mods, TimeSpan.FromSeconds(5.0));
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
for (int i = 0; i < Skills.Length; ++i)
{
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
if (Skills[i].Base > Skills[i].Cap) Skills[i].Base = Skills[i].Cap;
}
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private List<ResistanceMod> m_Mods;
public ExpireTimer(Mobile m, List<ResistanceMod> mods, TimeSpan delay) : base(delay)
{
m_Mobile = m;
m_Mods = mods;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
for (int i = 0; i < m_Mods.Count; ++i)
m_Mobile.RemoveResistanceMod(m_Mods[i]);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendMessage("The corruption of your armor has worn off");
DoExpire();
}
}
}
}