ModernUO/Projects/Scripts/Mobiles/Monsters/SE/YomotsuWarrior.cs
2019-08-02 18:16:11 -07:00

146 lines
No EOL
3.6 KiB
C#

using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class YomotsuWarrior : BaseCreature
{
[Constructible]
public YomotsuWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 245;
BaseSoundID = 0x452;
SetStr(486, 530);
SetDex(151, 165);
SetInt(17, 31);
SetHits(486, 530);
SetMana(17, 31);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 45, 65);
SetResistance(ResistanceType.Poison, 35, 55);
SetResistance(ResistanceType.Energy, 25, 50);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 82.6, 90.5);
SetSkill(SkillName.Tactics, 95.1, 105.0);
SetSkill(SkillName.Wrestling, 97.6, 107.5);
Fame = 4200;
Karma = -4200;
PackItem(new GreenGourd());
PackItem(new ExecutionersAxe());
if (Utility.RandomBool())
PackItem(new LongPants());
else
PackItem(new ShortPants());
switch (Utility.Random(4))
{
case 0:
PackItem(new Shoes());
break;
case 1:
PackItem(new Sandals());
break;
case 2:
PackItem(new Boots());
break;
case 3:
PackItem(new ThighBoots());
break;
}
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
}
public YomotsuWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a yomotsu corpse";
public override string DefaultName => "a yomotsu warrior";
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat => 1;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 3;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.Gems, 2);
}
// TODO: Throwing Dagger
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
defender.Paralyze(TimeSpan.FromSeconds(4.0));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}