ModernUO/Projects/Scripts/Mobiles/Special/DarkGuardian.cs
2019-08-02 18:16:11 -07:00

79 lines
No EOL
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class DarkGuardian : BaseCreature
{
[Constructible]
public DarkGuardian() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 78;
BaseSoundID = 0x3E9;
SetStr(125, 150);
SetDex(100, 120);
SetInt(200, 235);
SetHits(150, 180);
SetDamage(43, 48);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 20, 45);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 45);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 40.1, 50);
SetSkill(SkillName.Magery, 50.1, 60.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 50.1, 70.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackNecroReg(15, 25);
PackItem(new DaemonBone(30));
}
public DarkGuardian(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dark guardians' corpse";
public override string DefaultName => "a dark guardian";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int TreasureMapLevel => 2;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool Unprovokable => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}