ModernUO/Projects/Scripts/Mobiles/Special/Neira.cs
2019-08-02 18:16:11 -07:00

297 lines
No EOL
7 KiB
C#

using System;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles
{
public class Neira : BaseChampion
{
private const double SpeedBoostScalar = 1.2;
private bool m_SpeedBoost;
[Constructible]
public Neira() : base(AIType.AI_Mage)
{
Title = "the necromancer";
Body = 401;
Hue = 0x83EC;
SetStr(305, 425);
SetDex(72, 150);
SetInt(505, 750);
SetHits(4800);
SetStam(102, 300);
SetDamage(25, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 120.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 30;
Female = true;
Item shroud = new HoodedShroudOfShadows();
shroud.Movable = false;
AddItem(shroud);
Scimitar weapon = new Scimitar();
weapon.Skill = SkillName.Wrestling;
weapon.Hue = 38;
weapon.Movable = false;
AddItem(weapon);
//new SkeletalMount().Rider = this;
AddItem(new VirtualMountItem(this));
}
public Neira(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Death;
public override Type[] UniqueList => new[] { typeof(ShroudOfDeciet) };
public override Type[] SharedList => new[]
{
typeof(ANecromancerShroud),
typeof(CaptainJohnsHat)
};
public override Type[] DecorativeList => new[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { };
public override string DefaultName => "Neira";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override Poison PoisonImmune => Poison.Deadly;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
AddLoot(LootPack.Meager);
}
public override bool OnBeforeDeath()
{
IMount mount = Mount;
if (mount != null)
mount.Rider = null;
(mount as Mobile)?.Delete();
return base.OnBeforeDeath();
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
CheckSpeedBoost();
base.OnDamage(amount, from, willKill);
}
private void CheckSpeedBoost()
{
if (Hits < HitsMax / 4)
{
if (!m_SpeedBoost)
{
ActiveSpeed /= SpeedBoostScalar;
PassiveSpeed /= SpeedBoostScalar;
m_SpeedBoost = true;
}
}
else if (m_SpeedBoost)
{
ActiveSpeed *= SpeedBoostScalar;
PassiveSpeed *= SpeedBoostScalar;
m_SpeedBoost = false;
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
AddUnholyBone(defender, 0.25);
CheckSpeedBoost();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.1 >= Utility.RandomDouble()) // 10% chance to drop or throw an unholy bone
AddUnholyBone(attacker, 0.25);
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
base.AlterDamageScalarFrom(caster, ref scalar);
if (0.1 >= Utility.RandomDouble()) // 10% chance to throw an unholy bone
AddUnholyBone(caster, 1.0);
}
public void AddUnholyBone(Mobile target, double chanceToThrow)
{
if (Map == null)
return;
if (chanceToThrow >= Utility.RandomDouble())
{
Direction = GetDirectionTo(target);
MovingEffect(target, 0xF7E, 10, 1, true, false, 0x496, 0);
new DelayTimer(this, target).Start();
}
else
{
new UnholyBone().MoveToWorld(Location, Map);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_SpeedBoost);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_SpeedBoost = reader.ReadBool();
break;
}
}
}
private class VirtualMount : IMount
{
private VirtualMountItem m_Item;
public VirtualMount(VirtualMountItem item)
{
m_Item = item;
}
Mobile IMount.Rider
{
get => m_Item.Rider;
set { }
}
public virtual void OnRiderDamaged(int amount, Mobile from, bool willKill)
{
}
}
private class VirtualMountItem : Item, IMountItem
{
private VirtualMount m_Mount;
public VirtualMountItem(Mobile mob)
: base(0x3EBB)
{
Layer = Layer.Mount;
Movable = false;
Rider = mob;
m_Mount = new VirtualMount(this);
}
public VirtualMountItem(Serial serial)
: base(serial)
{
m_Mount = new VirtualMount(this);
}
public Mobile Rider{ get; private set; }
public IMount Mount => m_Mount;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(Rider);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Rider = reader.ReadMobile();
if (Rider == null)
Delete();
}
}
private class DelayTimer : Timer
{
private Mobile m_Mobile;
private Mobile m_Target;
public DelayTimer(Mobile m, Mobile target) : base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_Target = target;
}
protected override void OnTick()
{
if (m_Mobile.CanBeHarmful(m_Target))
{
m_Mobile.DoHarmful(m_Target);
AOS.Damage(m_Target, m_Mobile, Utility.RandomMinMax(10, 20), 100, 0, 0, 0, 0);
new UnholyBone().MoveToWorld(m_Target.Location, m_Target.Map);
}
}
}
}
}