ModernUO/Projects/Scripts/Mobiles/Townfolk/Actor.cs
2019-08-02 18:16:11 -07:00

66 lines
No EOL
1.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Actor : BaseCreature
{
[Constructible]
public Actor() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4)
{
InitStats(31, 41, 51);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
AddItem(new FancyDress(Utility.RandomDyedHue()));
Title = "the actress";
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new LongPants(Utility.RandomNeutralHue()));
AddItem(new FancyShirt(Utility.RandomDyedHue()));
Title = "the actor";
}
AddItem(new Boots(Utility.RandomNeutralHue()));
Utility.AssignRandomHair(this);
Container pack = new Backpack();
pack.DropItem(new Gold(250, 300));
pack.Movable = false;
AddItem(pack);
}
public Actor(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}