ModernUO/Projects/Scripts/Mobiles/Townfolk/BrideGroom.cs
2019-08-02 18:16:11 -07:00

77 lines
No EOL
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class BrideGroom : BaseEscortable
{
[Constructible]
public BrideGroom()
{
if (Female)
Title = "the bride";
else
Title = "the groom";
}
public BrideGroom(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display 'the groom' when single-clicking
private static int GetRandomHue()
{
switch (Utility.Random(6))
{
default:
case 0: return 0;
case 1: return Utility.RandomBlueHue();
case 2: return Utility.RandomGreenHue();
case 3: return Utility.RandomRedHue();
case 4: return Utility.RandomYellowHue();
case 5: return Utility.RandomNeutralHue();
}
}
public override void InitOutfit()
{
if (Female)
AddItem(new FancyDress());
else
AddItem(new FancyShirt());
int lowHue = GetRandomHue();
AddItem(new LongPants(lowHue));
if (Female)
AddItem(new Shoes(lowHue));
else
AddItem(new Boots(lowHue));
if (Utility.RandomBool())
HairItemID = 0x203B;
else
HairItemID = 0x203C;
HairHue = Race.RandomHairHue();
PackGold(200, 250);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}